Shrapnel wows at GDC, Undead Blocks hot take, Second Trip: Web3 Gamer

Shrapnel wows at GDC, Undead Blocks hot take, Second Trip: Web3 Gamer

Shrapnel: The game at GDC everyone’s talking about

As the annual Game Developers Conference in San Francisco came to a close last week, there was one game that stood out from the rest. Shrapnel, a highly anticipated first-person shooter in the Web3 space, was the talk of the conference thanks to its stunning graphics and immersive gameplay. 

web3gamerresized.pngSelect invitees got a first look at Shrapnel at GDC. (Shrapnel/Twitter)

Select visitors were treated to a hands-on experience with the pre-alpha version of the game. Set in the year 2044, Shrapnel takes place in a post-apocalyptic world. Players must navigate the “sacrifice zone,” where they collect NFT gear and a compound named Sigma. They can win by reaching an extraction point where they can escape with their loot. If they die, they lose their loot. 

Shrapnel founder Mark Long told Cointelegraph at GDC that for his team, it’s all about the gameplay first. He added that while the demo took place behind closed doors this time, more people would be able to play Shrapnel next month.

“Anyone at ConsenSys will be able to play it on the show floor,” he says, referring to the conference in Austin, Texas, in late April.

I played @playSHRAPNEL at GDC and had a blast!

I wanted to thank Mark Long for taking time out of his busy schedule to get an interview